The dungeon lives and reshuffles like a Rubik's Cube. Three levels of catacombs, 9 rooms each, shift every 60 seconds. Find the right portal — or die in the dark, feeding the curse of the Witch of Oblivion.
Patrols all 9 rooms. Ground slam stuns 1 sec. Throws rocks at range. Passive reflection returns 10% of damage.
Walks through walls. Regenerates HP if not attacked for 2+ sec. Mirror copies your damage back. Vortex drains mana and silences spells.
Freeze + stun on attack. Armor grows with each hit — kill fast. 10% passive reflection. Every 30 sec spawns 2 clones with 400 HP and 50% stats.
Appears after 6 cultist kills with a legendary item. Stats grow +20% per minute. Immunity doubles every minute (max 90%). Teleports to player once per minute.
When you die with a legendary weapon — monsters remember it. In the next session a goblin will come armed with your exact sword. Gold-tinted, with your weapon icon above its head.
It's a psychologically powerful moment — facing an enemy wielding the Sword of Arator you used to slaughter thousands in your past life.
The current version is an early browser demo of the game mechanics. The full game will be released on Steam and will be significantly larger in scope.
Two ways to influence the game's development and receive privileges at launch.
Staking TACO tokens grants access to closed beta testing, exclusive in-game items and voting on game mechanics. Participation in the NFT community unlocks unique character skins and legendary items at launch.
BUY TACO →Direct support for development. Donors will be mentioned in the game credits and receive an exclusive badge in their profile at launch.
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